MSFS Rilasciato Sim Update 4

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Microsoft ha pubblicatopochi minuti fa la notizia del rilascio del Sim Update 4
Lunga la lista della release note:

RELEASE NOTES 1.16.2.0​

  • Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior.
  • Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
  • We performed some optimization for the initial full download of the title so the base game is only 83GB instead of +170GB.

NAVIGATION​

  • New AIRAC cycle 2105 has been implemented
  • FAA data has been implemented to our navdata solution
  • Departure gates are now saved in flight plan (.PLN) files
  • Fixed a crash and other issues when selecting a parking space as arrival and no set departure
  • Fixed some Live Air Traffic aircraft using the wrong model
  • Fixed an issue where some Live Air Traffic aircraft had broken callsigns
  • Increased the density of Live Air Traffic
  • Aircraft that are not on the ground but that have an altitude of zero will now appear at a default altitude of 5000m
  • Live traffic stability has been improved
  • ATC phraseology improvements to FAA standards (wording only)

WEATHER​

  • Reduced weather data bandwidth
  • Improved precision of live snow coverage
  • “Visual Effect Only” in assistance now does properly deactivate other weather effects
  • “Visual Icing” has been renamed “Icing” in the devmode because it impacts the whole icing system
  • “Icing” in DevMode only changes visual effects if “Visual Effect Only” is activated
  • Ice constant decay is no longer ignored outside of frost conditions
  • Accelerated pitot icing model while making it slower to defrost
  • Fixed pitot icing not scaling with the number of instruments
  • Fixed overspeed controller vibrations not affected by pitot icing
  • Decrease structural icing rate by a factor of 15 for severe icing (6 for moderate)

PLANES​

ALL PLANES:

  • Added altitude interception for PITCH HOLD mode
  • Increased native induced drag amount and improved induced drag precision
  • Autopilot no longer flies toward a Waypoint removed from the FlightPlan
  • SimConnect injected traffic (VATSIM, IVAO) should now be displayed in HTML/JS instruments that have traffic displays as well as on the VFR Map
  • Fixed simvar acceleration not taking impacts into account and returning wrong values on ground
  • Writing back corrected acceleration values after impact resolutions so that they are exact when pulled as a simvar
  • Flaps, stall, wing and fuselage updates of flight model
  • More cleanup of the flaps system. Support multi systems with different number of levels and max angles
  • Increased threshold to avoid trim fight against elevator to 50% (corresponds to disconnect threshold)
  • Changed elevator AP with trim to avoid fighting against user input when user input is >50% on elevator
  • Allow setting the empty CG position out of limits
  • Fixed more audio not playing on large aircraft
  • Fixed Autothrottle sometimes disabled by AI

TURBOPROP:

  • Improved tools to tune prop drag on constant speed & turbo propellers
  • Removed fake and completely wrong ITT simulation when prop is feathered or reverse
  • Fixed reverse thrust problem with propeller (no support of negative beta & induced wind)
  • Added prop lever debug on engines debug page
  • Fixed torque increasing with altitude because of N1 / Corrected N1 confusion in FSX turboprop code
  • Fixed crash bug when scrolling Daher TBM 9300 Flight Plan pag
  • Torque fine adjustment per POH for the Daher TBM 930
  • Updated stability and inertia for the Daher TBM 930
  • Adjusted sea level max torque on the Daher TBM 930
  • Turbine fine tuning: ITT, Torque, Performance, and Fuel Flow on the Daher TBM 930
  • Flight model update for handling on the Daher TBM 930
  • Ground level max torque and torque limiter setting updated. 100% max with inertial separator; 112% max, limited to 109% without inertial separator on the Daher TBM 930
  • Reduced effect of inertial separator from 25% TQ to 12% TQ for the Daher TBM 930
  • Tuned stability and inertia on the Beechcraft King Air 350i
  • Tweaked Idle RPM from 1030 to 1060RPM for the Beechcraft King Air 350i
  • Adjusted max sea level torque on the Beechcraft King Air 350i
  • Tuned Beechcraft King Air 350i turboprop engine: ITT, Torque, Fuel Flow and other minor changes
  • Added ITT debug to engine debug and added density on fuel flow table for turboprop engines on the Beechcraft King Air 350i
  • Fine tuned fuel consumption per the POH at IDLE, 12000ft cruise and 18000ft cruise on the Cessna 208 B Grand Caravan EX
  • Fixed ITT, Throttle to Torque Ratio, and Garmin color bands for ITT and TRQ on the Cessna 208 B Grand Caravan EX
  • Pass on stability and inertia on the Cessna 208 B Grand Caravan EX
  • Fine tuned Fuel Flow per altitude and adjusted sea level max torque on the Cessna 208 B Grand Caravan EX
  • Turbine Torque fine tuned per POH on the Cessna 208 B Grand Caravan EX
  • Control surfaces & handling improvements on the Cessna 208 B Grand Caravan EX
  • Prop lever of the Cessna 208 B Grand Caravan EX can now be set in feathering range

OTHERS:

  • Weather radar now displays precipitation instead of cloud coverage
  • Fixed contrail behavior on player’s aircraft during windy conditions
  • Contrails are now displayed for applicable AI traffic planes
  • Reduced rudder authority based on the Cessna 152
  • Stability and inertia pass on Cessna 172 Skyhawk and Cessna 152
  • Flight model handling update for the Cessna 152
  • Fixed Cessna 152’s rear wheels not touching ground
  • Pass on engine power & propeller drag. Fine tuned max speed, cruise speed, climb speeds, glide speeds and other minor tweaks on the Cessna 172 Skyhawk
  • Flight model tuning of Cessna 172 Skyhawk (handling, induced yaw, roll and stall)
  • Fixed water on windows and tail color on LOD5 for the Boeing 787-10 Dreamliner
  • EICAS now displays “CLB” instead of “CL” when the thrust levers are set to CL in the A320
  • Fixed an issue which prevented copilot from autocompleting the Securing Aircraft page on the Diamond DA40 TDI
  • Improved propeller drag and engine drag tuning for the Diamond DA62
  • Flight model handling update on the Diamond DA62. Made engine effect more important by adjusting rudder surfaces
  • Increased rudder stability slightly and fixed engine stall in air at low speeds on the EXTRA 330LT
  • Added a notch more dihedral to increase induced roll a little on the EXTRA 330LT
  • Fuel Pressure gauges now display correct levels of pressure on the EXTRA 330LT
  • Fine tune on the 103Solo Engine and implementation of engine clutch below 2100 RPM
  • Fixed FS Livery on Cessna Citation Longitude disappearing too early on LOD6
  • Corrected Pipistrel Virus SW121 flaps animation which would not properly play for negative flaps values
  • G3000 : Map zoom level is now kept constant between Regular and Weather map
  • G1000 : Airspaces are redrawn uppon change in map orientation
  • G3000 : Fix PFD display error when a DirectTo is requested
  • Fixed aircraft spawning with glasscockpits turned off randomly
  • Fixed FlightPlan displaying passed waypoints when canceling a DirectTo
  • Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached
  • Fixed G3000 and G3X MFD TopBar displaying True Bearing instead of Magnetic
  • Fixed overspeed strip being too low on airspeed tape
  • Fixed bug where the flightplan was not displayed properly if the flight was started directly on approach
  • Fixed VFRMap not updating approach according to FlightPlan
  • Tactile glasscockpits scrollbars are bigger and can be interacted with more easily
  • Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached

INPUT​

  • Fixed resetting position peripheral input position when user exits the pause menu
  • Fixed the unresponsive specific axis on Honeycomb Bravo Throttle
  • Fixed default mapping for the CH Eclipse Yoke
  • Fixed default mapping for the CH Fighter Stick
  • Fixed default mapping for the CH Flight Sim Yoke
  • Fixed default mapping for the CH Fighter Stick Pro
  • Fixed default mapping for the CH Pro Pedals
  • Fixed default mapping for the CH Pro Throttle
  • Fixed default mapping for the CH Throttle Quadrant

UI​

  • Community Folder Addons will now show up as Installed in the Content manager

SDK/DEVMODE​

GENERAL:

  • Coherent GT’s debugger is now included in the SDK
  • Speed restrictions and RF center fix information is now available on airport facility procedure data via the JS facility listener
  • JS facility listener LOAD_* calls now return bool to indicate whether or not an ICAO can be loaded
  • Facilities.getMagVar added when JS facility listener is loaded which allows one to get the mag var for a given LatLongAlt
  • Maximum number of JS BingMap views increased from 5 to 9
  • Ability to intercept and mask key events has been added to the JS key event listene
  • Preventing the game from crashing if too many virtual netbing maps were created
  • Fixed the installation of 3DS Max tools
  • Fixed the font displayed in the release notes window

DOCUMENTATION:

  • Creation of an Xbox X|S dedicated page in the documentation, which gathers the latest info & best practices to port content on Xbox.
  • Visual Effects documentation has been added along with a sample. A video tutorial will be added soon.
  • Major updates were made to The Project Editor section:
  • Updated main page with more information
  • New section for Project Asset Types (WIP)
  • New section for the various project editor menus: Project, Edit, View
  • Updated Marketplace Data page
  • Updated Export Window page
  • Content Configuration now has a section dedicated to Flights And Missions:
  • Initial documentation for Flight Plan Definitions
  • Initial documentation for Flight Definitions
  • Initial documentation for Event Trigger Definitions
  • Initial documentation for Weather Definitions
  • A page has been added documenting the new SimObject Stats window.
  • A page with samples to illustrate model optimization has been added specifically for the Xbox, although the samples shown are relevant to everyone creating add-ons.
  • A page has been added for Submodel Merging in the 3D Models section.
  • The Airport Tutorial has been updated to show the Airport Wizard for Creating Or Replacing An Airport
  • Page on Aircraft Texture Mapping now has a section describing how to set up Ice
  • Page on the Package Tool XML Definitions has been updated with more information.
  • Page on the DA62 sample added to the Samples And Tutorials section
  • New engines.cfg and flight_model.cfg setting documented

PROJECT EDITOR:

  • Renamed package inspector “+” button into “Add asset group”
  • In the Marketplace Data Editor, fixed a crash when loading empty thumbnail
  • Fixed simvar index being lost when loading a file
  • Disabled a false positive error message box that appeared randomly when building aircraft packages

SCENERY EDITOR:

  • Fixed a crash when editing runway terraforming profile
  • Fixed ‘`’ char being filtered in taxiway sign content text entry.
  • Fixed the “add custom asset group” window which wouldn’t close when creating a new non-templated asset group
  • Fixed a crash when editing runway terraforming profile
  • Fixed the windsocks with wrong orientation
  • Fixed infinite loading for light presets with no mesh
  • Fixed issues with water polygons

AIRCRAFT EDITOR:

  • Fixed a potential crash when converting old .air file.

VISUAL EFFECTS EDITOR:

  • The Visual Effects Editor is now available! You can now create your own effects. We prepared a video tutorial and complete documentation that can be found at http://docs.flightsimulator.com!

FLIGHT MODEL:

  • Added elevator_lift_coef, rudder_lift_coef and fuselage_lateral_cx to give aircraft creators better control over plane stability
 
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