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lorenzog89

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AivlaSoft chiude i battenti!

https://www.aivlasoft.com/index.html#1643tab5


Questo vale per tutte le versioni dei prodotti "AivlaSoft EFB" e "AivlaSoft SimpleCam":

Per motivi economici, purtroppo non è più possibile portare avanti il progetto "AivlaSoft".

La vendita del software "AivlaSoft EFB" è stata interrotta con effetto immediato.

L'ulteriore sviluppo e la manutenzione del codice sorgente devono essere interrotti a partire dal 30 aprile 2024.

Il forum di supporto e il supporto via e-mail possono essere utilizzati solo fino al 30 giugno 2024, dopodiché il supporto non sarà più disponibile.

Per motivi legali, purtroppo non è possibile offrire i prodotti sopra elencati come freeware.

Prodotti di ricambio consigliati:
- LittleNavMap (freeware)
- Navigraph Charts (payware)
 

lorenzog89

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Parallel 42 rilascia il primo update per SimFX

https://parallel42.com/blogs/news/u...c-contrails-further-ai-optimizations-and-more


NEW
  • Simulated Contrails Say goodbye to poorly optimized AI Traffic add-ons or Multiplayer chaos; this feature is perfect for those who cherish the skies all to themselves. We simulate other travelers painting the sky with contrails without affecting your system's performance.
  • Contrail logic We moved away from using the sim's contrail logic and created our own. This results in more realistic contrails that fade in and out based on the aircraft's power setting, altitude, temperature and humidity.
FIXED
  • Fixed an issue where afterburner effects would not work on some aircraft.
  • Fixed an issue where exhaust heat blur would not work on some piston aircraft.
  • Fixed an issue where AI/Multiplayer contrails would fade in/out frequently when using Live Weather.
  • Fixed an issue where changing the scale of waves would not apply on the Water Landing effect.
IMPROVED
  • Improved the state indicators shifting from circles to squares.
    • Green (outline) = Effect is enabled and ready to be displayed.
    • Green (fill) = Effect is actively being shown.
    • Grey (outline) = Effect is disabled by the user or is unavailable.
  • Improved user contrail performance.
  • Improved performance of AI/Multiplayer Extended Contrails.
  • Improved the algorithm controlling the opacity of AI/Multiplayer Extended Contrails.
  • Improved the blur levels of heat blur effects. This will be recalibrated again after SU15 releases.
  • Reduced the intensity of contrails while on the realistic setting based on user feedback.
  • Dynamic Quality now sets to Performance by default.
  • Reworded AFT/FWD adjustment options for engine thrust effects.
REMOVED
  • Removed the Wind Impact option from Misc. Heat Blur. This was creating more issues than it was worth.
 

Simog

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Segnalo su SimFocus:
La nuova v2 degli Autogen helipad (ora a pagamento) Ora copre l'intero pianeta
autogen-ospedale-santa-chiara.webp



e la Improvment Mod per il Bell 407 di default (e finalmente vola come deve volare un elicottero!). Questa è free.

simfocus-bell-407-improvement-mod-13.webp
 

mirkop79

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lorenzog89

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Aggiornamento FSLTL



We seem to keep being asked about FSLTL updates, thought we'd give you a sitrep on the current status of the project.

**Team**
A number of the core FSLTL team have been heavily engaged in the BeyondATC project, this has had an impact on availability to work on this freeware project. That is not to say we don't have more plans and ambitions, just limited resources and skills while other things are focused on.

We remain lacking 3D modelers to be able to develop new models to truly step things forward, those plucky few we do have are new to modelling so patience is required as they learn. As always, if there are any skilled 3D modellers out there wishing to help, let us know.

**Injector & SU15**
We have reached a point where the injector is pretty much as evolved as it can be, as such further enhancement, if any will come after we know the impact or effects of Sim Update 15. To put it simply we are happy with the injector's current abilities and unless something breaks or we have a need to update it then it will likely be left alone. We'll no doubt be looking to see how MSFS 2024 handles things also.

**Base Models**
We have additional aircraft in the works but this is on an "as and when" able to work on basis. We have a long wish list as I'm sure you all do which we'd love to get through sooner, but skill, knowledge and resources are the limiting factors. Further liveries continue to be produced, we are pushing the 2K livery mark now but until new types come along, it's generally the smaller less impactful airlines that remain to be done. We are always watching for major airline changes; these will be reflected in future updates.

Finally, on base models, we prefer to push updates when we have something substantial to add, not just when for an additional handful of liveries.

In summary, FSLTL project continues albeit at the pace the team can accommodate, we'd love to have more team members to help push it forward so if interested, please get in contact.
 

corsico77

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Parallel 42 rilascia il primo update per SimFX

https://parallel42.com/blogs/news/u...c-contrails-further-ai-optimizations-and-more


NEW
  • Simulated Contrails Say goodbye to poorly optimized AI Traffic add-ons or Multiplayer chaos; this feature is perfect for those who cherish the skies all to themselves. We simulate other travelers painting the sky with contrails without affecting your system's performance.
  • Contrail logic We moved away from using the sim's contrail logic and created our own. This results in more realistic contrails that fade in and out based on the aircraft's power setting, altitude, temperature and humidity.
FIXED
  • Fixed an issue where afterburner effects would not work on some aircraft.
  • Fixed an issue where exhaust heat blur would not work on some piston aircraft.
  • Fixed an issue where AI/Multiplayer contrails would fade in/out frequently when using Live Weather.
  • Fixed an issue where changing the scale of waves would not apply on the Water Landing effect.
IMPROVED
  • Improved the state indicators shifting from circles to squares.
    • Green (outline) = Effect is enabled and ready to be displayed.
    • Green (fill) = Effect is actively being shown.
    • Grey (outline) = Effect is disabled by the user or is unavailable.
  • Improved user contrail performance.
  • Improved performance of AI/Multiplayer Extended Contrails.
  • Improved the algorithm controlling the opacity of AI/Multiplayer Extended Contrails.
  • Improved the blur levels of heat blur effects. This will be recalibrated again after SU15 releases.
  • Reduced the intensity of contrails while on the realistic setting based on user feedback.
  • Dynamic Quality now sets to Performance by default.
  • Reworded AFT/FWD adjustment options for engine thrust effects.
REMOVED
  • Removed the Wind Impact option from Misc. Heat Blur. This was creating more issues than it was worth.
speriamo migliori perche' in giro lo definiscono bello ma ammazza frames
 
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