MSFS Rilasciato MSFS Sim Update 6

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Stability

  • Several crashes have been fixed across the title
  • More optimization work has been performed including performance issue with Real-time AirTraffic after a long period of time
  • Improvements of the installation logic for outdated / missing packages
Navigation

  • New AIRAC cycle 2110 is now available
  • Improvements on offset localizer/LDA approaches for the Navdata
  • Updated the in-sim Magnetic Variation model
  • Fixed ATC announcing a DME Arc approach with 10 times the radius
  • Separated different airways with the same name in the Navdata
  • Fixed cases of corruption in Title and Descr fields in flight plans
Weather

  • Activated gust tweaking in custom weather settings
  • Ambient pressure is now smoothly calculated across the entire air column
  • Improved ATIS Cloud layer reporting
VR

  • Fixed aliased menus and ingame panels
  • Fixed some lighting issues in VR
  • Fixed wrong camera initial rotation in some cockpit
  • Fixed “dot” cursor when using the mouse
  • Fixed mouse cursor depth when hovering the toolbar
  • Improved general stability in VR mode
Activity

  • Fixed Friends status as offline friends were still marked as online
  • Better handling of edge cases when loading save files
  • Fixed Balkan bushtrip which could not be completed due to missing airport
  • Fixed conversion error in POH takeoff speeds in the Flight assistant panel
  • Fixed issue where the altitude displayed on the nameplates was incorrect
  • Fixed VFRMap icons disappearing during bushtrips
  • Fixed bug causing the female voice to be heard instead of MALE voice in the Deadstick Landing tutorial
  • Fixed ICAOs on main path disappearing from the VFR map after resizing it
Planes

General:

  • Fixed a bug that prevented Live/AI aircrafts lights from showing
  • Reduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10x
  • Altimeter reading should now properly coincide mathematically with atmosphere ambient pressure
  • Fixed physical altimeters so they can now display different values
  • Fixed UseTemplateValue put inside an Action for custom checklists
  • Corrected issue that would cause trim keys to start repeating instantly when held down
  • Fixed shared large cameras for hangar sequences so they no longer display the ground only
  • Analogic external HUD now supports negative altitude values as the interior instruments
  • Reworked gear advisory audio warning system for floating planes
  • Improved water rudder and water handling at low speeds. Plane now turns into the wind
  • Increased aerobatic max rotation speed and acceleration which improves aerobatic handling
  • Improved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoff
  • Improved pfactor for tail dragger airplanes
  • Improved free full castering for tail dragger airplanes
  • Removed backward limitation for flap lift center displacement. (Effect on lift center and Cm)
  • Added system to precisely define lift center motion across ranges of AOA
  • Fixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control it
  • Fixed a bug with external devices AP keys not doing exactly what they should on some aircraft
  • Fixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person view
  • Fixed issue where Waypoint generated on WorldMap were not flown along by the Autopilot
  • Fixed existing flyback issue on KLCT KBVT flight
  • Reference QNH can now be changed during flight
  • Autopilot will no longer automatically transition to altitude capture when in avionics managed mode
  • Fixed corrupted VFR & PFD 2D Terrain in some cases
  • Corrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheel
  • Fixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)
  • Made reverse flight transition smoother so that one can take 90° turns or a bit more than 90° without weird roll transitions
  • Connected all the transponders from the base sim to the new transponder IDENT simvar
  • Added a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, Blank
  • Fixed custom airports are displayed twice on navigation instruments


Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner

  • Minor fix in the way ILS frequency are displayed in Boeing FMC
  • Minor fix in the way Flaps are displayed in Boeing FMC
  • Fix Boeing Flaps behavior at handle 9
  • Fixed a bug with the Boeing yoke by Thrustmaster failing to toggle “hold” AP modes
  • Fixed icing art issue
  • Fixed rain on both interior and exterior
  • Added geometry when reverse thrust is on
  • Fixed cockpit camera collision
Boeing 787-10 Dreamliner

  • Limited max steering angle to 70 degrees as per POH to make ground taxiing easier and more realistic
  • Fixed issue that could introduce an inverted elevator control causing the A320 and 787 to crash into the ground
  • Altitude reference on HUD is now synced with other instruments
  • Partial improvement of FBW (does not use trim anymore)
  • Minor display fix on FMC Approach page
  • Fixed Incorrect flaps positions
  • Fixed missing reg number under wing
Boeing 747-8 Intercontinental

  • Fixed occurrence of autopilot failing to capture GS
  • Fixed external HUD Airpseed with cockpit Airspeed
  • External HUD Airspeed tapes now has speed ranges similar to cockpit tapes
  • Fixed minor display issue on FMC Legs page
  • PFD airspeed now displays speed for current and next flap setting in approach
Airbus A320neo

  • Fixed issue that could introduce an inverted elevator control causing the plane to crash into the ground
  • ND altitude restrictions are now more accurate
Diamond DA40NG / Diamond DA40 TDI

  • Corrected an issue which prevented the fuel transfer pump from working
  • Fixed “LOW FUEL” warning not showing for the correct amount of fuel remaining
  • Fixed master knobs not reflecting actual simulated state in some cases
Cessna 152 / Cessna 152 Aerobat

  • Fixed the inversion with flaps interaction using a gamepad
  • Fixed left strobe light not turning on
  • Fixed checklist autocompletion failing to start engine
  • Fixed missing reg number on the Aerobat base version
Cessna Citation Longitude

  • Removed some outdated glass cockpit alerts
  • Added missing tooltips for speed mode and speed units knobs
  • Corrected an issue that would cause the aircraft to incorrectly indicate the Yaw Damper is active
  • Fixed display Messages when Reverse Thrust is engaged on Cessna Longitude EICAS instead of COM/NAV frequencies
  • Glideslope improvement
  • Corrected an issue which would prevent light controlling push buttons from properly updating when toggling all lights
  • Fixed the Up and Down button that were no longer working on Flight Plan page on TSC
  • Updated cabin pressure warnings and aircraft configuration with real values
  • Adjusted H nav PID to reduce nav horizontal oscillation
  • MAIN GEN warning now checks the simvar GENERAL ENG GENERATOR ACTIVE
Zlin Savage Cub

  • Fixed master knobs not reflecting actual simulated state in some cases
  • Disabled some unused electrical circuits improving overall battery lifetime when idle
  • FlightPlan no longer missing from VFRMap
  • Fixed VFR Transponder key
Cub Crafter X Cub

  • Minor improvements for the checklist
  • Fixed tail wheel steering
ICON A5

  • Icon A5 have now access to the new Aera interface
  • Fixed steering animation issue
Flight Design CTLS

  • Added access to the new Aera interface
  • Fixed sync external HUD Tachometer with cockpit Tachometer
  • Fixed VFR Transponder key
  • Fixed steering animation issue
JMB VL-3

  • Fixed steering animation issue
Cessna 208 B Grand Caravan EX

  • Lowered the minimum N1
  • Added dynamic Red Line Torque Engine gauge
  • Add blue Torque Engine gauge to indicate the Maximum cruise torque
  • Added turboprop condition lever implementation
  • Reduced rudder stability for more realistic yaw simulation
  • Checklist was modified to work with the new condition levers
Beechcraft King Air 350i

  • Added turboprop condition lever implementation
  • Reduced rudder stability for more realistic yaw simulation
  • Significant reduction of flap & gear drag to increase ROC at LDG. now closer to 2000fpm (used to struggle to maintain 700fpm)
  • Fixed prop drag idling and adjusted flap drag
  • Checklist was modified to work with the new condition levers
Zlin Shock Ultra

  • Engine temperatures and pressures were adjusted to have a better behavior
  • Adjusted gear advisory alarm trigger speed to better match the different float planes
Beechcraft Baron G58

  • Fixed cockpit camera for hangar sequence
Diamond DA62

  • Updated animation issue in the cockpit
  • Update all airframes animations
  • Fixed rain issue in the cockpit
  • Reduced the light popping effect in the cockpit
Cirrus SR22

  • Fixed airframe for the nosewheel
Pipistrel Virus SW121

  • Fixed QNH setting bug
Cessna 172 Skyhawk

  • Fixed animations issue for skis
  • Glass cockpit: Arm standby battery in custom departure
  • Reduced rudder lift coefficient from 2.0 to 1.5. Will reduce rudder twitchiness and increase adverse yaw
  • Adjusted elevator twitchiness & authority
Daher TBM 930

  • Specific FX files moved to SimObject folder
  • Fixed the autostart/autostop procedure
  • Reduced rudder stability for more realistic yaw simulation
  • Reduced excessive flap drag
  • Tuned Flight IDLE state Torque, RPM and ITT
  • Fixed overspeed (barber pole) strip incorrect on Standby Airspeed Indicator
EXTRA 330LT

  • Improved aerobatics behavior
  • Fixed idle RPM causing an engine stall at some altitudes / temperatures
Avionics

  • Fixed Wind vector not accounting for MagVar on Garmin screens
  • Fixed issue where FLC behavior using the NOSE UP/DN buttons was reversed on the G1000
  • AS3X, GNS430 & GNS530 now have automatic backlighting depending on the hour of the day
  • Runway icon rotates depending on the orientation of the map
  • Fixed duplicate waypoints with the same distance & bearing
  • Aera Flight Plan has been completely remodeled to better match the real Aera
  • The external view of the Aera in portrait mode is now in the right orientation
  • Corrected an issue that could cause the avionics switch simvar not to match the physical switch state
  • Engine monitor instrument with small form factor updated on Vigilus
  • Vigilus now can display turbine engine data and units set are saved between flights
  • New Fuel Flow monitor instrument template added for the Miniflo/digiflo
  • Automatic backlight depending on time of day on the Vigilus
  • Adjusted engine monitor color ranges for equipped planes on the Vigilus
  • ISA temperature reading is now more realistic on the G3000
  • Minor frequency color fix on the G1000
  • G3X no longer show NaN bearing when flying a DirectTo toward an airport
  • Fixed occurrence of Garmin-featured plane not catching LOC/ILS
  • Fixed G3000 scrollbar stuck at bottom after selecting a Direct To
  • Nearest Waypoint/NDB/VOR does not flicker on the GNS530
  • Fixed corrupted VFR & PFD 2D Terrain in some cases
  • Fixed incorrect values for Bearing (BRG) and Distance (DIST) data fields on G3X
  • Fixed issue where G1000 outer COM knob would only increment the frequency no matter the direction it was turned
VFR map

  • Fixed corrupted VFR & PFD 2D Terrain in some cases
  • VFRMap now capped at > 80° in latitude instead of 75°
  • Fix rare occurrence of VFRMap flickering
  • VFRMap no longer fails around Longitude 180°
  • Minor enhancement of VFRMap FlightPlan display
  • We now prevent some cases of VFRMap waypoint loading stalling
World

  • Terrain level of detail can now be increased up to 400 (instead of 200) in Graphics options on PC
  • Fixed jetways not spawning in some cases
  • Fixed bug during animation when the pilot call the jetway in an airport
  • Fixed scenery not being reloaded when adding or removing a package from the Content Manager / Marketplace
  • Fixed blurry lights on ultra-wide/4k resolutions
  • Optimized photogrammetry erase function by adding a quadratic approximation of earth curvature -Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
  • Optimized conversions for world processing using quadratic lat long conversion approximations
  • Fixed gaps between some ground surfaces
  • Improved LOD display in game at LFPG
  • Reflection cubemap resolution and reflected clouds details have been increased
  • Fixed a bug provoking SSR to ghost when rotating camera
  • Fixed autogen buildings that were sometimes absent or of low quality in the UK
  • KPFN is now closed as real life
  • Fixed missing light at KECP
  • Fixed approach light too long at ENBR
  • Fixed windsocks bad orientation on some bespoke airports
  • Fixed control tower archetype to match with real life at EDFH
  • EDDI & EDDT are now closed as real life
  • Fixed floating night lights in some locations in England
  • Fixed tower building near Stuttgart
  • Fixed trees in front of the runway at EGGP & EGCC
  • Fixed terraforming at EDRS
  • Fixed jetways issue at RCYU
  • Fixed Taxi Ribbon can go underground when taxiing to runway 35 at HUEN Entebbe Airport
  • Fixed despawn of the World map when changing the rolling Cache amount
  • Fixed wind turbine night light fade out when getting close
  • Fixed camera pan in the Manual cache menu
UI

  • Minor quality of life improvement on Marketplace
  • Fixed ATC Options will be cleared when the User attempts to enter another in the Customization Menu
  • Gust speed input slider uses a logarithmic range for better precision
  • Fixed previously loaded airports aren’t displayed in the history of the airports list
  • Fixed top menu ‘Arrow’ Graphic does not Fades During Flight
  • Fixed Photogrammetry low resolution in manual cache
  • Fixed missing Axis Y from the Select An Input list when mapping actions to the mouse or searching for an input
  • Fixed cursor snap to top left corner whenever you change in cockpit camera with keyboard controls
  • Fixed important changes to sliders on in-flight menu don’t appear to have any effect (now increments accordingly)
  • User should no longer get stuck in the Freelook view and be unable to bring the cursor back up on Xbox
  • Fixed endless result screen with no prompts to leave when user cancels touchdown and after completion of a landing challenge
  • Fixed all profiles blanked when clearing a custom profile for the HOTAS One
  • Fixed reset for the mouse sensitivity to default values on a custom profile
  • Fixed unable to select the last ICAO searched in the search result
  • Fixed disconnection pop up failing to appear when unplugging the ethernet cable before or after press any button screen
Peripherals

  • Reduced the increments of the mouse wheel on the elevator trim
  • Added Thrustmaster TCA Boeing support
  • Added Turtle Beach VelocityOne Flight support
  • Fixed a wrong freelook assignment on the Virtual Fly Yoko+
  • Fixed mappings shown in Controls screen for T.Flight HOTAS One doesn’t align with the actual buttons / axes on Xbox
  • Fixed Joystick events on Simconnect
  • Fixed wrong biding on the Hotas One prior World update 6
  • Fixed mapping of cockpit view Yaw Axis for CH Pro Throttle USB as the axis was reversed
  • Fixed warning appears when user tries to map an axis to the Elevator Trim Axis (0 to 100%) command
  • Fixed default mapping for Left / Right Brake axes on CH Pro Pedals
  • Fixed default mapping for View Yaw, View Pitch, and Throttle axes on CH Pro Throttle doesn’t work
  • Fixed default mapping for Ailerons axis on CH Fighterstick doesn’t work
  • Fixed default mapping of Propeller and Throttle axes on CH Flight Sim Yoke are incorrect
  • Fixed default mapping for Elevator, Ailerons, and Mixture axes on CH Flight Sim Yoke doesn’t work
  • Fixed default mapping of axes on CH Throttle Quadrant are incorrect
  • Fixed unresponsive Joystick L-Axis Y on CH Throttle Quadrant
  • Fixed unable to exit Pause menu using Menu button on T.Flight HOTAS One
SDK

JS API

  • RNAV approach type (LPV, LNAV/VNAV, LNAV) data now available from the JS airport facility approach information
  • Added raw approach type, approach suffix, runway number, and runway designation to JS airport facility approach information
  • Added “SEARCH_BY_IDENT” (ident, facilityType, maxFacilities) call to JS facility listener, which will search for facilities of the specified type that start with the provided partial ident string
  • Added “GET_METAR_BY_IDENT” (ident) call to JS facility listener to get a METAR by airport ident
  • Added “GET_METAR_BY_LATLON” (lat, lon) call to JS facility listener to get the closest METAR by latitude and longitude
  • Circling approaches should no longer include incorrect runway 0 in the provided approach name
  • Center runways should no longer be missing “C” designator in runway name
  • Added threshold length and runway end elevation data to airport facility runway information
  • Fixed bug where primaryILSFrequency and secondaryILSFrequency were almost always blank even when the runway had a valid ILS ICAO specified in the data
  • ILS frequencies in JS airport facility API frequency list now include the station ICAO
Aircraft editor

  • Added rotation acceleration to aircraft tracking debug screen
  • Improved aircraft tracking and sim curves debug pages for more clarity on drag & lift calculations and values
  • Allow negative wing camber values in the flight_model.cfg file
  • Clarification of debug aircraft speed, legacy and simtuning pages
  • New aircaft drag debug screen
  • Added Cd breakdown per surface set to drag debug page
  • Added ground effect debug page
  • Added elevator_trim_up_limit et elevator_trim_down_limit optional variable to CFG
  • Improved wheel debugging window: Added steering angle and mode information about friction
  • Updated FLT loading for Engine parameters preventing accidental override of some parameters when loading a mission flt
  • Fixed a bug with ADF frequency DEC keys that could cause the frequency to undeflow rendering the ADF system unusable
  • Fixed a crash when saving an airplane with no pneumatic system
  • Added an option in cfg files to exclude an aircraft from AI Traffic
  • Fixed the “light types” dropdown list in the Lighting section of the Aircraft Editor
  • Implemented a new version of a supercharger for piston engine with multi speed support and an affine boost curve
  • Implemented a manifold pressure regulator for piston engines
  • Electrical System – More realistic battery discharge for batteries with a different capacity but a similar voltage
  • New primer electrical pushbutton template and covered magneto switch template
  • Added new table for jet engines fuel flow vs altitude tuning
Devmode

  • Fixed potential corruption in some CFG files when saving your project
  • Fixed crashes caused by the Resync function in the Aircraft Editor -Added a close button to the “Debug position” window
  • Added a new devmode option to switch between GDI and NanoVG at runtime for XML Gauges rendering. The option is found under ‘Options->Use NanoVG for XML Gauges’
  • Added close button to SDK updates window
  • Added collisions debug draw to devmode’s options
  • Added dev mode communication prompt at launch
  • Added dev mode communication prompt display in SDK updates window
  • Fixed SDK versions buttons sublabel display
  • Fixed the download button that was not starting any download
  • Added devmode windows’ background behavior setting, “opaque when docked” as default
  • Along with the new Model LOD Limits feature, 4 new columns in the Statistics profiler allowing you to better understand which LODs should be better optimized
  • Fixed an issue where encrypted packages could freeze the game
  • Fixed some occurrences of textures not being found
  • Fixed documents with some saved and some unsaved modifications no longer prevent closing an edition tool
  • Renamed “Model behavior” to “Behavior”
  • Behaviors window now allows you to modify L-Vars, I-Vars and O-Vars by clicking on them and inputting a new value
  • Pressing Ctrl+G while hovering an interactable component as the Behaviors window is open will now set it to that component
  • The Behaviors window now has an Error tab which lists the issues recorded while loading the current XML file (only if the behavior window was open during the loading)
  • Restored the DevMode font that had disappeared from the latest version
  • SDK release notes are now downloaded individually to reduce downloading times
  • Windows are now opaque when docked to the game’s window and transparent when floating inside
  • Added debug tools to identify memory-consuming LODs
  • Added option to freeze LOD selection
  • Fixed gamma correction issues with the NanoVG for XML gauges
Project editor

  • Fixed Package Editor filter not checking all package groups
  • Added “Save as” action, binded to Ctrl+Shift+S
  • Improved project creation window: now requires projects parent folder and generates the new project folder, new project name field is correctly emptied after the window’s closure
  • Recent projects which fail to load or have a non-normalized path are now deleted on selection
  • Made default creator name not mandatory when creating a project from the –menu
  • Added auto save on project, package and asset group creation
  • Added package thumbnail validation after build
  • Fixed asset group asset and output directories modification: absolute paths were set
  • Fixed crash when cleaning a package that has been already cleaned
  • Fixed Ctrl+Y on asset group creation not setting back asset and output directories values
  • Fixed custom asset group template instantiation path
  • Fixed custom wizard generated asset groups paths: now correct for build
  • Added a clean package operation when a package or an asset group is removed
  • Fixed editor’s popups not showing when editor’s main window is hidden
  • Post build and post export prompts are only displayed if user did not agree to them
  • Fixed non-normalized path saved to recent projects list
  • Fixed the removed package that were still appearing in export window package list
  • Fixed asset group type combo list empty in wizards if the project editor window was never shown before
  • Fixed package’s name and company name not updated in Inspector if it is not shown when selection changed
  • Replaced automatic package name modification by an “Update package name” button
  • Improved Inspector summary tab with titles and sections
  • Fixed SimObject template
  • Improved clean package: now checks for locked files before trying to delete them all
Scenery editor

  • Fixed a crash when closing the scenery editor
  • Gizmo window can’t be edited if no object is selected OR all selected objects are locked
  • “Has 3D Mesh” checkbox in FUEL TaxiwayParking properties to allow removing the 3D object attached to it by default
  • Added flipUV & offsetUV for aprons
  • Added tiling, rotation, coloration, falloff and opacity for material applied to polygons
  • Automatically reload biomes when mounting/building a package containing biome or species definitions
  • Color Extractor window is no longer available as it was causing some crashes
  • Fixed a crash in the Scenery Editor when deleting a package with pending modifications
  • Fixed pink airport when moving far away
  • Fixed rectangular apron rotation
  • Fixed Scenery Editor soft lock when closing and trying to save
  • Fixed sim object bounding boxes
  • Fixed update object list after building a package with models
  • Generate Taxiway Signs no longer crashes when the package is not built
  • Hiding and Lock system rework. New icons to make buttons more intuitive to use. More info check the official documentation on the Scenery Editor
  • Improved Text rendering on NanoVG, in particular stretched text
  • Moving a group that contains standalone towers no longer crashes the game
  • Clicking the “Create Hierarchy by Type” button no longer crashes the game
  • Optimized projected meshes
  • Projected Meshes can now be selected by clicking on it in the viewport
  • Projected Meshes no longer randomly disappear in Edition
  • Removed all the sub-edition options (add/remove points, subdivide edge, etc) from the squared apron right-click menu
  • Removed irrelevant options (tire mark, end cap, tire gum, etc) for material type of Taxiway Path
  • Removed the ‘Scripts’ section of TaxiwayParking properties
  • No longer see a ‘ghost’ of the object when unchecking ‘One-click placing’ checkbox
Sample

  • Templates.xml: Fixed a bug that caused some interactions hints to show incorrect bindings
  • Added missing content info thumbnail on simple aircraft sample
  • Updated sample jetway model and animation
Material editor

  • Fixed valid bitmap label displayed in red in Bitmap Manager. Fixed bitmap size fisplay in Inspector
  • Improved material deletion warning prompt clarity
Simvars

  • Added a new simvar: COM_RECEIVE_EX1 (with the target com receiver as index) returning the state of the com receiver without checking the transmitter state
  • Added a new [settable] simvar: INTERACTIVE_POINT_GOAL (with the target interactive point as index) which let developpers set an in bewteen position to an interactive point instead of the default open/closed
  • Fixed a bug with the COM_RECEIVER simvar initialisation which would badly initialize COM and NAV circuits switch state within the electrical system
  • Added simvar RECIP ENG SUPERCHARGER ACTIVE GEAR
  • Fixed several simvar Getter and Setter. Lots of Getter were false and referenced the same simvar. Lots of setter were missing. Now, every simvar about “BREAKER” should be gettable/settable
  • Fixed FLAPS_HANDLE_INDEX simvar behavior on increment/decrement events
  • Added simvar “GPS OVERRIDDEN”, which disables the sim GPS engine update and allows the user to write to the GPS simvars
  • Made simvar “GPS DRIVES NAV1” writable
  • AUTOPILOT NAV SELECTED can now be written to select a different nav radio index
  • Added AUTOPILOT DEFAULT PITCH MODE and AUTOPILOT DEFAULT ROLL MODE read-only simvars
Console

  • Several UX/UI improvements to the console: multiple messages selection, “Log to file” feature, more visibility to the Details section, new “Copy” button
Script editor

  • Fixed editor not closing if a modification has not been saved before
WASM

  • Removed some math optimizations in wasm which created inaccuracies
VFX editor

  • Coordinate systems have been standardized for positions and velocities. They now use the same system, ECEF world or local, depending on a single parameter
  • Position and rotation offsets are now always expressed in the space local to the attachment (node or contact point)
  • Clamping of manual inputs in the node graph is now handled properly
  • Added “Graph Parameters”, which allows to specify an RPN code in a model behavior, to execute it in a VFX graph using the new “Graph Parameter” node
  • Added an “EmitInLocalSpace” parameter on the Emitter block to control the spaces where your VFX lives
  • Added a “LocalDirection” node to initialize position & velocities relative to your local space for effects that live in world space
  • Added an “Age” attribute for the GetInstanceAttribute node
  • Added a “Color” node with a color picker
  • General stability improvements. Duplication, Deletion, Copy & Paste shortcuts now available in the node graph editor
  • Copy and Paste are now supported across documents
  • New Document, Undo and Redo shortcuts now work properly
  • It is no longer possible to connect the output of a node to the input of an upstream node
  • New Visual Effects now have a working material by default
  • Fixed a crash when a multiplayer plane spawns an effect setup on a contact point
  • Fixed occasional wrong triggering of water landing effect
  • Fixed offset display in VisualEffects spawner tab, feet converted to meters
  • Removed “visible” and “enabled” properties from node edition data
  • Removed the confusing “Add…” drag and drop button to create new Object References in node graph inspector
  • Removed the edition data tab in node graph inspector, it does not display any relevant information
  • Removed the edition data related to deleted nodes
  • Removed the redundant “Items Tree” window
  • Removed unnecessary nodes from VFX template
  • Removed “AttachToEmitterTranslation/Rotation” parameters in the Emitter block (replaced by EmitInLocalSpace)
 
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