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Release Notes (1.20.6.0) Sim Update VI Now Available! - Microsoft Flight Simulator
Release Notes for Version 1.20.6.0 (Sim Update 6) are now available. Please launch the Xbox App or Steam to download the latest update.
www.flightsimulator.com
Stability
- Several crashes have been fixed across the title
- More optimization work has been performed including performance issue with Real-time AirTraffic after a long period of time
- Improvements of the installation logic for outdated / missing packages
- New AIRAC cycle 2110 is now available
- Improvements on offset localizer/LDA approaches for the Navdata
- Updated the in-sim Magnetic Variation model
- Fixed ATC announcing a DME Arc approach with 10 times the radius
- Separated different airways with the same name in the Navdata
- Fixed cases of corruption in Title and Descr fields in flight plans
- Activated gust tweaking in custom weather settings
- Ambient pressure is now smoothly calculated across the entire air column
- Improved ATIS Cloud layer reporting
- Fixed aliased menus and ingame panels
- Fixed some lighting issues in VR
- Fixed wrong camera initial rotation in some cockpit
- Fixed “dot” cursor when using the mouse
- Fixed mouse cursor depth when hovering the toolbar
- Improved general stability in VR mode
- Fixed Friends status as offline friends were still marked as online
- Better handling of edge cases when loading save files
- Fixed Balkan bushtrip which could not be completed due to missing airport
- Fixed conversion error in POH takeoff speeds in the Flight assistant panel
- Fixed issue where the altitude displayed on the nameplates was incorrect
- Fixed VFRMap icons disappearing during bushtrips
- Fixed bug causing the female voice to be heard instead of MALE voice in the Deadstick Landing tutorial
- Fixed ICAOs on main path disappearing from the VFR map after resizing it
General:
- Fixed a bug that prevented Live/AI aircrafts lights from showing
- Reduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10x
- Altimeter reading should now properly coincide mathematically with atmosphere ambient pressure
- Fixed physical altimeters so they can now display different values
- Fixed UseTemplateValue put inside an Action for custom checklists
- Corrected issue that would cause trim keys to start repeating instantly when held down
- Fixed shared large cameras for hangar sequences so they no longer display the ground only
- Analogic external HUD now supports negative altitude values as the interior instruments
- Reworked gear advisory audio warning system for floating planes
- Improved water rudder and water handling at low speeds. Plane now turns into the wind
- Increased aerobatic max rotation speed and acceleration which improves aerobatic handling
- Improved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoff
- Improved pfactor for tail dragger airplanes
- Improved free full castering for tail dragger airplanes
- Removed backward limitation for flap lift center displacement. (Effect on lift center and Cm)
- Added system to precisely define lift center motion across ranges of AOA
- Fixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control it
- Fixed a bug with external devices AP keys not doing exactly what they should on some aircraft
- Fixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person view
- Fixed issue where Waypoint generated on WorldMap were not flown along by the Autopilot
- Fixed existing flyback issue on KLCT KBVT flight
- Reference QNH can now be changed during flight
- Autopilot will no longer automatically transition to altitude capture when in avionics managed mode
- Fixed corrupted VFR & PFD 2D Terrain in some cases
- Corrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheel
- Fixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)
- Made reverse flight transition smoother so that one can take 90° turns or a bit more than 90° without weird roll transitions
- Connected all the transponders from the base sim to the new transponder IDENT simvar
- Added a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, Blank
- Fixed custom airports are displayed twice on navigation instruments
Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner
- Minor fix in the way ILS frequency are displayed in Boeing FMC
- Minor fix in the way Flaps are displayed in Boeing FMC
- Fix Boeing Flaps behavior at handle 9
- Fixed a bug with the Boeing yoke by Thrustmaster failing to toggle “hold” AP modes
- Fixed icing art issue
- Fixed rain on both interior and exterior
- Added geometry when reverse thrust is on
- Fixed cockpit camera collision
- Limited max steering angle to 70 degrees as per POH to make ground taxiing easier and more realistic
- Fixed issue that could introduce an inverted elevator control causing the A320 and 787 to crash into the ground
- Altitude reference on HUD is now synced with other instruments
- Partial improvement of FBW (does not use trim anymore)
- Minor display fix on FMC Approach page
- Fixed Incorrect flaps positions
- Fixed missing reg number under wing
- Fixed occurrence of autopilot failing to capture GS
- Fixed external HUD Airpseed with cockpit Airspeed
- External HUD Airspeed tapes now has speed ranges similar to cockpit tapes
- Fixed minor display issue on FMC Legs page
- PFD airspeed now displays speed for current and next flap setting in approach
- Fixed issue that could introduce an inverted elevator control causing the plane to crash into the ground
- ND altitude restrictions are now more accurate
- Corrected an issue which prevented the fuel transfer pump from working
- Fixed “LOW FUEL” warning not showing for the correct amount of fuel remaining
- Fixed master knobs not reflecting actual simulated state in some cases
- Fixed the inversion with flaps interaction using a gamepad
- Fixed left strobe light not turning on
- Fixed checklist autocompletion failing to start engine
- Fixed missing reg number on the Aerobat base version
- Removed some outdated glass cockpit alerts
- Added missing tooltips for speed mode and speed units knobs
- Corrected an issue that would cause the aircraft to incorrectly indicate the Yaw Damper is active
- Fixed display Messages when Reverse Thrust is engaged on Cessna Longitude EICAS instead of COM/NAV frequencies
- Glideslope improvement
- Corrected an issue which would prevent light controlling push buttons from properly updating when toggling all lights
- Fixed the Up and Down button that were no longer working on Flight Plan page on TSC
- Updated cabin pressure warnings and aircraft configuration with real values
- Adjusted H nav PID to reduce nav horizontal oscillation
- MAIN GEN warning now checks the simvar GENERAL ENG GENERATOR ACTIVE
- Fixed master knobs not reflecting actual simulated state in some cases
- Disabled some unused electrical circuits improving overall battery lifetime when idle
- FlightPlan no longer missing from VFRMap
- Fixed VFR Transponder key
- Minor improvements for the checklist
- Fixed tail wheel steering
- Icon A5 have now access to the new Aera interface
- Fixed steering animation issue
- Added access to the new Aera interface
- Fixed sync external HUD Tachometer with cockpit Tachometer
- Fixed VFR Transponder key
- Fixed steering animation issue
- Fixed steering animation issue
- Lowered the minimum N1
- Added dynamic Red Line Torque Engine gauge
- Add blue Torque Engine gauge to indicate the Maximum cruise torque
- Added turboprop condition lever implementation
- Reduced rudder stability for more realistic yaw simulation
- Checklist was modified to work with the new condition levers
- Added turboprop condition lever implementation
- Reduced rudder stability for more realistic yaw simulation
- Significant reduction of flap & gear drag to increase ROC at LDG. now closer to 2000fpm (used to struggle to maintain 700fpm)
- Fixed prop drag idling and adjusted flap drag
- Checklist was modified to work with the new condition levers
- Engine temperatures and pressures were adjusted to have a better behavior
- Adjusted gear advisory alarm trigger speed to better match the different float planes
- Fixed cockpit camera for hangar sequence
- Updated animation issue in the cockpit
- Update all airframes animations
- Fixed rain issue in the cockpit
- Reduced the light popping effect in the cockpit
- Fixed airframe for the nosewheel
- Fixed QNH setting bug
- Fixed animations issue for skis
- Glass cockpit: Arm standby battery in custom departure
- Reduced rudder lift coefficient from 2.0 to 1.5. Will reduce rudder twitchiness and increase adverse yaw
- Adjusted elevator twitchiness & authority
- Specific FX files moved to SimObject folder
- Fixed the autostart/autostop procedure
- Reduced rudder stability for more realistic yaw simulation
- Reduced excessive flap drag
- Tuned Flight IDLE state Torque, RPM and ITT
- Fixed overspeed (barber pole) strip incorrect on Standby Airspeed Indicator
- Improved aerobatics behavior
- Fixed idle RPM causing an engine stall at some altitudes / temperatures
- Fixed Wind vector not accounting for MagVar on Garmin screens
- Fixed issue where FLC behavior using the NOSE UP/DN buttons was reversed on the G1000
- AS3X, GNS430 & GNS530 now have automatic backlighting depending on the hour of the day
- Runway icon rotates depending on the orientation of the map
- Fixed duplicate waypoints with the same distance & bearing
- Aera Flight Plan has been completely remodeled to better match the real Aera
- The external view of the Aera in portrait mode is now in the right orientation
- Corrected an issue that could cause the avionics switch simvar not to match the physical switch state
- Engine monitor instrument with small form factor updated on Vigilus
- Vigilus now can display turbine engine data and units set are saved between flights
- New Fuel Flow monitor instrument template added for the Miniflo/digiflo
- Automatic backlight depending on time of day on the Vigilus
- Adjusted engine monitor color ranges for equipped planes on the Vigilus
- ISA temperature reading is now more realistic on the G3000
- Minor frequency color fix on the G1000
- G3X no longer show NaN bearing when flying a DirectTo toward an airport
- Fixed occurrence of Garmin-featured plane not catching LOC/ILS
- Fixed G3000 scrollbar stuck at bottom after selecting a Direct To
- Nearest Waypoint/NDB/VOR does not flicker on the GNS530
- Fixed corrupted VFR & PFD 2D Terrain in some cases
- Fixed incorrect values for Bearing (BRG) and Distance (DIST) data fields on G3X
- Fixed issue where G1000 outer COM knob would only increment the frequency no matter the direction it was turned
- Fixed corrupted VFR & PFD 2D Terrain in some cases
- VFRMap now capped at > 80° in latitude instead of 75°
- Fix rare occurrence of VFRMap flickering
- VFRMap no longer fails around Longitude 180°
- Minor enhancement of VFRMap FlightPlan display
- We now prevent some cases of VFRMap waypoint loading stalling
- Terrain level of detail can now be increased up to 400 (instead of 200) in Graphics options on PC
- Fixed jetways not spawning in some cases
- Fixed bug during animation when the pilot call the jetway in an airport
- Fixed scenery not being reloaded when adding or removing a package from the Content Manager / Marketplace
- Fixed blurry lights on ultra-wide/4k resolutions
- Optimized photogrammetry erase function by adding a quadratic approximation of earth curvature -Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
- Optimized conversions for world processing using quadratic lat long conversion approximations
- Fixed gaps between some ground surfaces
- Improved LOD display in game at LFPG
- Reflection cubemap resolution and reflected clouds details have been increased
- Fixed a bug provoking SSR to ghost when rotating camera
- Fixed autogen buildings that were sometimes absent or of low quality in the UK
- KPFN is now closed as real life
- Fixed missing light at KECP
- Fixed approach light too long at ENBR
- Fixed windsocks bad orientation on some bespoke airports
- Fixed control tower archetype to match with real life at EDFH
- EDDI & EDDT are now closed as real life
- Fixed floating night lights in some locations in England
- Fixed tower building near Stuttgart
- Fixed trees in front of the runway at EGGP & EGCC
- Fixed terraforming at EDRS
- Fixed jetways issue at RCYU
- Fixed Taxi Ribbon can go underground when taxiing to runway 35 at HUEN Entebbe Airport
- Fixed despawn of the World map when changing the rolling Cache amount
- Fixed wind turbine night light fade out when getting close
- Fixed camera pan in the Manual cache menu
- Minor quality of life improvement on Marketplace
- Fixed ATC Options will be cleared when the User attempts to enter another in the Customization Menu
- Gust speed input slider uses a logarithmic range for better precision
- Fixed previously loaded airports aren’t displayed in the history of the airports list
- Fixed top menu ‘Arrow’ Graphic does not Fades During Flight
- Fixed Photogrammetry low resolution in manual cache
- Fixed missing Axis Y from the Select An Input list when mapping actions to the mouse or searching for an input
- Fixed cursor snap to top left corner whenever you change in cockpit camera with keyboard controls
- Fixed important changes to sliders on in-flight menu don’t appear to have any effect (now increments accordingly)
- User should no longer get stuck in the Freelook view and be unable to bring the cursor back up on Xbox
- Fixed endless result screen with no prompts to leave when user cancels touchdown and after completion of a landing challenge
- Fixed all profiles blanked when clearing a custom profile for the HOTAS One
- Fixed reset for the mouse sensitivity to default values on a custom profile
- Fixed unable to select the last ICAO searched in the search result
- Fixed disconnection pop up failing to appear when unplugging the ethernet cable before or after press any button screen
- Reduced the increments of the mouse wheel on the elevator trim
- Added Thrustmaster TCA Boeing support
- Added Turtle Beach VelocityOne Flight support
- Fixed a wrong freelook assignment on the Virtual Fly Yoko+
- Fixed mappings shown in Controls screen for T.Flight HOTAS One doesn’t align with the actual buttons / axes on Xbox
- Fixed Joystick events on Simconnect
- Fixed wrong biding on the Hotas One prior World update 6
- Fixed mapping of cockpit view Yaw Axis for CH Pro Throttle USB as the axis was reversed
- Fixed warning appears when user tries to map an axis to the Elevator Trim Axis (0 to 100%) command
- Fixed default mapping for Left / Right Brake axes on CH Pro Pedals
- Fixed default mapping for View Yaw, View Pitch, and Throttle axes on CH Pro Throttle doesn’t work
- Fixed default mapping for Ailerons axis on CH Fighterstick doesn’t work
- Fixed default mapping of Propeller and Throttle axes on CH Flight Sim Yoke are incorrect
- Fixed default mapping for Elevator, Ailerons, and Mixture axes on CH Flight Sim Yoke doesn’t work
- Fixed default mapping of axes on CH Throttle Quadrant are incorrect
- Fixed unresponsive Joystick L-Axis Y on CH Throttle Quadrant
- Fixed unable to exit Pause menu using Menu button on T.Flight HOTAS One
JS API
- RNAV approach type (LPV, LNAV/VNAV, LNAV) data now available from the JS airport facility approach information
- Added raw approach type, approach suffix, runway number, and runway designation to JS airport facility approach information
- Added “SEARCH_BY_IDENT” (ident, facilityType, maxFacilities) call to JS facility listener, which will search for facilities of the specified type that start with the provided partial ident string
- Added “GET_METAR_BY_IDENT” (ident) call to JS facility listener to get a METAR by airport ident
- Added “GET_METAR_BY_LATLON” (lat, lon) call to JS facility listener to get the closest METAR by latitude and longitude
- Circling approaches should no longer include incorrect runway 0 in the provided approach name
- Center runways should no longer be missing “C” designator in runway name
- Added threshold length and runway end elevation data to airport facility runway information
- Fixed bug where primaryILSFrequency and secondaryILSFrequency were almost always blank even when the runway had a valid ILS ICAO specified in the data
- ILS frequencies in JS airport facility API frequency list now include the station ICAO
- Added rotation acceleration to aircraft tracking debug screen
- Improved aircraft tracking and sim curves debug pages for more clarity on drag & lift calculations and values
- Allow negative wing camber values in the flight_model.cfg file
- Clarification of debug aircraft speed, legacy and simtuning pages
- New aircaft drag debug screen
- Added Cd breakdown per surface set to drag debug page
- Added ground effect debug page
- Added elevator_trim_up_limit et elevator_trim_down_limit optional variable to CFG
- Improved wheel debugging window: Added steering angle and mode information about friction
- Updated FLT loading for Engine parameters preventing accidental override of some parameters when loading a mission flt
- Fixed a bug with ADF frequency DEC keys that could cause the frequency to undeflow rendering the ADF system unusable
- Fixed a crash when saving an airplane with no pneumatic system
- Added an option in cfg files to exclude an aircraft from AI Traffic
- Fixed the “light types” dropdown list in the Lighting section of the Aircraft Editor
- Implemented a new version of a supercharger for piston engine with multi speed support and an affine boost curve
- Implemented a manifold pressure regulator for piston engines
- Electrical System – More realistic battery discharge for batteries with a different capacity but a similar voltage
- New primer electrical pushbutton template and covered magneto switch template
- Added new table for jet engines fuel flow vs altitude tuning
- Fixed potential corruption in some CFG files when saving your project
- Fixed crashes caused by the Resync function in the Aircraft Editor -Added a close button to the “Debug position” window
- Added a new devmode option to switch between GDI and NanoVG at runtime for XML Gauges rendering. The option is found under ‘Options->Use NanoVG for XML Gauges’
- Added close button to SDK updates window
- Added collisions debug draw to devmode’s options
- Added dev mode communication prompt at launch
- Added dev mode communication prompt display in SDK updates window
- Fixed SDK versions buttons sublabel display
- Fixed the download button that was not starting any download
- Added devmode windows’ background behavior setting, “opaque when docked” as default
- Along with the new Model LOD Limits feature, 4 new columns in the Statistics profiler allowing you to better understand which LODs should be better optimized
- Fixed an issue where encrypted packages could freeze the game
- Fixed some occurrences of textures not being found
- Fixed documents with some saved and some unsaved modifications no longer prevent closing an edition tool
- Renamed “Model behavior” to “Behavior”
- Behaviors window now allows you to modify L-Vars, I-Vars and O-Vars by clicking on them and inputting a new value
- Pressing Ctrl+G while hovering an interactable component as the Behaviors window is open will now set it to that component
- The Behaviors window now has an Error tab which lists the issues recorded while loading the current XML file (only if the behavior window was open during the loading)
- Restored the DevMode font that had disappeared from the latest version
- SDK release notes are now downloaded individually to reduce downloading times
- Windows are now opaque when docked to the game’s window and transparent when floating inside
- Added debug tools to identify memory-consuming LODs
- Added option to freeze LOD selection
- Fixed gamma correction issues with the NanoVG for XML gauges
- Fixed Package Editor filter not checking all package groups
- Added “Save as” action, binded to Ctrl+Shift+S
- Improved project creation window: now requires projects parent folder and generates the new project folder, new project name field is correctly emptied after the window’s closure
- Recent projects which fail to load or have a non-normalized path are now deleted on selection
- Made default creator name not mandatory when creating a project from the –menu
- Added auto save on project, package and asset group creation
- Added package thumbnail validation after build
- Fixed asset group asset and output directories modification: absolute paths were set
- Fixed crash when cleaning a package that has been already cleaned
- Fixed Ctrl+Y on asset group creation not setting back asset and output directories values
- Fixed custom asset group template instantiation path
- Fixed custom wizard generated asset groups paths: now correct for build
- Added a clean package operation when a package or an asset group is removed
- Fixed editor’s popups not showing when editor’s main window is hidden
- Post build and post export prompts are only displayed if user did not agree to them
- Fixed non-normalized path saved to recent projects list
- Fixed the removed package that were still appearing in export window package list
- Fixed asset group type combo list empty in wizards if the project editor window was never shown before
- Fixed package’s name and company name not updated in Inspector if it is not shown when selection changed
- Replaced automatic package name modification by an “Update package name” button
- Improved Inspector summary tab with titles and sections
- Fixed SimObject template
- Improved clean package: now checks for locked files before trying to delete them all
- Fixed a crash when closing the scenery editor
- Gizmo window can’t be edited if no object is selected OR all selected objects are locked
- “Has 3D Mesh” checkbox in FUEL TaxiwayParking properties to allow removing the 3D object attached to it by default
- Added flipUV & offsetUV for aprons
- Added tiling, rotation, coloration, falloff and opacity for material applied to polygons
- Automatically reload biomes when mounting/building a package containing biome or species definitions
- Color Extractor window is no longer available as it was causing some crashes
- Fixed a crash in the Scenery Editor when deleting a package with pending modifications
- Fixed pink airport when moving far away
- Fixed rectangular apron rotation
- Fixed Scenery Editor soft lock when closing and trying to save
- Fixed sim object bounding boxes
- Fixed update object list after building a package with models
- Generate Taxiway Signs no longer crashes when the package is not built
- Hiding and Lock system rework. New icons to make buttons more intuitive to use. More info check the official documentation on the Scenery Editor
- Improved Text rendering on NanoVG, in particular stretched text
- Moving a group that contains standalone towers no longer crashes the game
- Clicking the “Create Hierarchy by Type” button no longer crashes the game
- Optimized projected meshes
- Projected Meshes can now be selected by clicking on it in the viewport
- Projected Meshes no longer randomly disappear in Edition
- Removed all the sub-edition options (add/remove points, subdivide edge, etc) from the squared apron right-click menu
- Removed irrelevant options (tire mark, end cap, tire gum, etc) for material type of Taxiway Path
- Removed the ‘Scripts’ section of TaxiwayParking properties
- No longer see a ‘ghost’ of the object when unchecking ‘One-click placing’ checkbox
- Templates.xml: Fixed a bug that caused some interactions hints to show incorrect bindings
- Added missing content info thumbnail on simple aircraft sample
- Updated sample jetway model and animation
- Fixed valid bitmap label displayed in red in Bitmap Manager. Fixed bitmap size fisplay in Inspector
- Improved material deletion warning prompt clarity
- Added a new simvar: COM_RECEIVE_EX1 (with the target com receiver as index) returning the state of the com receiver without checking the transmitter state
- Added a new [settable] simvar: INTERACTIVE_POINT_GOAL (with the target interactive point as index) which let developpers set an in bewteen position to an interactive point instead of the default open/closed
- Fixed a bug with the COM_RECEIVER simvar initialisation which would badly initialize COM and NAV circuits switch state within the electrical system
- Added simvar RECIP ENG SUPERCHARGER ACTIVE GEAR
- Fixed several simvar Getter and Setter. Lots of Getter were false and referenced the same simvar. Lots of setter were missing. Now, every simvar about “BREAKER” should be gettable/settable
- Fixed FLAPS_HANDLE_INDEX simvar behavior on increment/decrement events
- Added simvar “GPS OVERRIDDEN”, which disables the sim GPS engine update and allows the user to write to the GPS simvars
- Made simvar “GPS DRIVES NAV1” writable
- AUTOPILOT NAV SELECTED can now be written to select a different nav radio index
- Added AUTOPILOT DEFAULT PITCH MODE and AUTOPILOT DEFAULT ROLL MODE read-only simvars
- Several UX/UI improvements to the console: multiple messages selection, “Log to file” feature, more visibility to the Details section, new “Copy” button
- Fixed editor not closing if a modification has not been saved before
- Removed some math optimizations in wasm which created inaccuracies
- Coordinate systems have been standardized for positions and velocities. They now use the same system, ECEF world or local, depending on a single parameter
- Position and rotation offsets are now always expressed in the space local to the attachment (node or contact point)
- Clamping of manual inputs in the node graph is now handled properly
- Added “Graph Parameters”, which allows to specify an RPN code in a model behavior, to execute it in a VFX graph using the new “Graph Parameter” node
- Added an “EmitInLocalSpace” parameter on the Emitter block to control the spaces where your VFX lives
- Added a “LocalDirection” node to initialize position & velocities relative to your local space for effects that live in world space
- Added an “Age” attribute for the GetInstanceAttribute node
- Added a “Color” node with a color picker
- General stability improvements. Duplication, Deletion, Copy & Paste shortcuts now available in the node graph editor
- Copy and Paste are now supported across documents
- New Document, Undo and Redo shortcuts now work properly
- It is no longer possible to connect the output of a node to the input of an upstream node
- New Visual Effects now have a working material by default
- Fixed a crash when a multiplayer plane spawns an effect setup on a contact point
- Fixed occasional wrong triggering of water landing effect
- Fixed offset display in VisualEffects spawner tab, feet converted to meters
- Removed “visible” and “enabled” properties from node edition data
- Removed the confusing “Add…” drag and drop button to create new Object References in node graph inspector
- Removed the edition data tab in node graph inspector, it does not display any relevant information
- Removed the edition data related to deleted nodes
- Removed the redundant “Items Tree” window
- Removed unnecessary nodes from VFX template
- Removed “AttachToEmitterTranslation/Rotation” parameters in the Emitter block (replaced by EmitInLocalSpace)