P3D Prepar3D aggiornato alla versione 5.3

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Lockheed Martin ha rilasciato oggi un sostanzioso update di Prepar3D v5


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New Features​

  • Added motion blur option.
  • Added option to adjust font size.
  • Road traffic can now be applied to all roads.
  • Added support for clear coat PBR textures.
  • Precipitation now supports dynamic lighting.
  • Program threads including the main and rendering thread can now be specified to run on a different logical processor.
  • Added webkit inspector support for HTML5 panels.

Fixes and Improvements​

  • Improved rendering and program performance.
  • Improved cloud appearance when intersecting terrain.
  • Improved application load times and load times with add-on scenery content.
  • Improved fog appearance.
  • Fog layers now account for earth curvature.
  • Fixed issue preventing bathymetry from rendering correctly when Enhanced Atmospherics is disabled.
  • Fixed issue where COM TRANSMIT state would not be serialized for remote multiplayer objects.
  • Added “Enable Independent Radio Control” multiplayer option allowing pilot and copilot to communicate on separate frequencies.
  • Fixed issue where radios would not correctly update when switching vehicles with the avatar.
  • Fixed issue where externally set radio frequencies would not be clear and not displayed correctly in multiplayer chat window.
  • Fixed issues when changing multiplayer roles in structured scenarios.
  • Improved multiplayer voice latency and improved voice transmission performance.
  • Multiplayer voice playback buffers can now be configured.
  • Improved road traffic performance.
  • Updated Enhanced Atmospheric celestial object rendering.
  • Material scripting units are no longer required to match the property’s documented units.
  • LLA and wind/direction information are now displayed on separate lines in the information text overlay. Slew information text is now defaulted to LLA.
  • Improved road traffic handling of overpasses and lane count changes.
  • Fixed issue where moving the host on the map while in multiplayer would change the time of day.
  • Adjusted Enhanced Atmospherics storm radius and lightning frequency.
  • Fixed issue where information text would still open in position below menu bar when menu bar was hidden.
  • Fixed issue where multiplayer menu options would not always update when entering a multiplayer session.
  • Improved depth handling of volumetric clouds.
  • Fixed issue with model-based portals preventing them from drawing in sync with user aircraft position updates.
  • Fixed issue causing number of taxiway signs to be limited.
  • Runway demarcation lines are now yellow.
  • Improved weather rendering performance.
  • Improved platform hit detection and loading performance.
  • Fixed issue where mobile scenery objects could float over platforms.
  • Fixed issue causing errors in mixture control when loading scenarios in some cases.
  • Updated procedure transitions to connect last arrival waypoint to initial approach waypoint in GPS when applicable.
  • Added support for visual runway extension approaches.
  • Panel system now supports the setting of string variables for SimObjects.
  • Fixed multiplayer issue where views would reset when changing positions on the map.
  • Reduced waypoint hit distance for approaches on final.
  • Fixed issue where particles would not display on multiple video cards.
  • Fixed various issues with the Weather UI preventing specific weather station setting from applying correctly.
  • Fixed crash that could occur when having the map open while changing locations.
  • GPS broadcasting state is now shown in Information text.
  • Fixed issue preventing arrivals and departures from drawing in the GPS when selected.
  • Fixed issue preventing GPS operations from syncing correctly in shared cockpit.
  • Fixed issue where lightning could spawn above the cloud layer in some cases.
  • Fixed crash that could occur when assigning an attached world object to a waypoint list in SimDirector.
  • Updated sun size and brightness.
  • Virtual Cockpit translucency effect now support PBR aircraft.
  • Fixed cases where saving a new flight plan would not cause it to activate.
  • Improved waypoint hit behavior for points on final.
  • Fixed issues preventing all panels from being accessible in SimDirector through panel window actions.
  • The Visual FX Tool and Traffic Toolbox are now available through the Tools->Development menu.
  • Fixed issue preventing VR help text setting from respecting user settings.
  • Improved SimDirector catalog load times when add-on content is installed. Removed load friendly name setting, this is now always enabled.
  • Added VR settings to disable floating VR UI panels.
  • Improved vsync handling.
  • Vehicle state is now preserved by default when joining multiplayer.
  • Added developer menu option to clear the container configuration cache.
  • Improved lens flare visibility.
  • Added current time to information text.
  • Road lights now turn on during dawn/dusk instead of only at night.
  • PBR combiner glass material can now be used as a HUD stencil.
  • Fixed cases where the crash dialog would stay open after scenario reset.
  • Fixed issue preventing GPS approach loaded state from syncing in shared cockpit.
  • Improved middle mouse drag camera movement behavior.
  • Fixed issue preventing vehicle custom cameras from showing in the menu on initial load.
  • Fixed issue causing objects to be thrown offscreen when using the translation gizmo in SimDirector near window bounds.
  • Fixed issue where right clicking would sometimes snap cursor to a different position.
  • Fixed issue where taxiway intersections would render the wrong surface type in some cases.
  • Fixed issue where sun and moon reflections would be misaligned in some cases.
  • Fixed issue where weather visibility would be invalid in observer views with Enhanced Atmospherics disabled.
  • Fixed issue where graphics settings menu option would be disabled after a recording playback finished.
  • Fixed issue causing distorted sounds when loading scenarios in some cases.
  • Fixed crash that could occur in map view when changing locations or airports with map open.
  • Fixed issue preventing generic buildings from correctly positioning on the ground in some cases.
  • Added depth support to orthographic views.
  • Added Simvars and gps support for querying approach procedure Final Approach Fix and Missed Approach Point waypoint index, as well as queries to get LLAs of approach waypoints.
  • Added cfg option that will regenerate display list at startup.
  • Fixed issue preventing missed approach segments from rendering as dashed lines in flight plan map.

Fixes and Improvements (Professional Plus Only)​

  • DIS voice playback buffers can now be configured.
  • Fixed issue where DIS entities could not use TriggerProperty.
  • Fixed issue where velocities would not be set on DIS entities when dead reckoning was disabled.
  • Fixed issue where DIS entity angular velocity would clamp while moving.

Prepar3D Content​

Fixes and Improvements​

  • Updated additional content to PBR textures including:
    • Generic and auto generated buildings
    • Airport hangars and parking spaces
    • Animals and landmarks
    • Ground, water, and airport vehicles
    • Mission objects
    • City textures
  • Contrail and vapor effects are now correctly shaded at night.
  • Updated runway and taxiway marking textures.
  • Scrolling text now displays in the HTML5 information text overlay.
  • Information text now displays in VR when using HTML5.
  • Updated lightning effects.
  • Updated milky way texture.
  • Updated panel instance names in missionpanels.cfg.
  • Added default weapon loadouts to the F-35 and F-22.
  • Texture improvements to the CUASE.

Prepar3D Scenery​

Fixes and Improvements​

  • Updated additional content to PBR textures including:
    • Generic and auto generated buildings
    • Airport hangars and parking spaces
    • Animals and landmarks
    • Ground, water, and airport vehicles
    • Mission objects
    • City textures
  • Updated milky way texture.
  • Fixed water issues near Unalakleet, AK.
  • Various airport updates including EGGD, KAFF, KIND, LNFB, NZMF, and UUEE.
  • Fixed typos in dialog text in the Introduction to Mountain Flying scenario.

Prepar3D SDK​

New Features​

  • Improvements to sloped airport creation including exportable shape files from 3dsMax files allowing for terrain modification, projection polygons for sloped aprons, and improved taxiway and apron intersections.
  • Added support for clear coat PBR materials.
  • Adding alpha to coverage support for PDK quad draws.
  • Updated Annotator tool to allow for PBR material support for autogen placement files. This requires corresponding object textures to be PBR.
  • Added HUD stencil rendering support via PDK.
  • 3ds Max 2022 is now supported.
  • Added additive render mode to 3ds Max and material scripts.
  • Added multiplayer custom packet support to the PDK and sample.

Fixes and Improvements​

  • Fixed texture paths and filenames in Oil Rig sample.
  • Thickness of rope visual effect can now be adjusted.
  • Flight plan approaches, arrivals, and departures can now be unloaded.
  • Font and font size can now be set for GPS map gauges.
  • Added camera frustum getter to PDK.

 
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