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FG91-X

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scusa se scrivo questo post, ma non riesco più a trovare quel prodotto che migliora le luci di atterraggio anche per il pmdg. Ho provato a cercarlo ma non riesco a trovarlo. Per caso se ne è parlato qui? Perchè nell'elenco di prima pagina non l'ho trovato. E su flightsim.to non riesco a trovarlo.
Grazie
Queste:

o queste:

topic forse questo qui:

 

GPExpress

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Rilasciato il mega update di Vienna da Gaya Sim

Vienna International Airport (LOWW) version 2.0 is now available as a FREE update in Orbx Central.
To celebrate, new customers also get 35% off their purchase of Vienna for the next 48 hours!
The Microsoft Marketplace and Xbox versions are to be released soon.
Version 2 of the scenery for Microsoft Flight Simulator overhauls an already beautiful depiction of the airport, with a number of community suggestions taken onboard in the revamp. Brand new Gaya GSE also graces the aprons, bringing immersion to new heights.
• New true-to-life jetways models for all terminals with all new billboards and advertising.
• New Gaya GSE: beautiful and fully custom Vienna-specific ground service equipment.
• Overhauled object placement throughout the airport, improving visuals and accuracy.
• Fixed AI traffic (FSLTL).
• Fixed AFCAD for AI traffic.
• Fixed taxiway lights, including the addition of orange and blue lights in the W area.
• Static AI removed.
• Fixed TIN/Imagery bug from World Update 6.
• Added Solar Farm south of RWY11/29
• Added LODs to all objects.
• Optimized normal map sizes for Xbox compatibility.
• Fixed missing parking positions and improved spawn positions.
• Fixed vegetation to fit new satellite imagery.
• Fixed some terraforming issues.
• Many quality of life fixes, such as fence placement, jetblast fences, taxi signs, etc.
• Supporting an on release community-made GSX profile

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Io l'ho acquistato tramite marketplace e ancora non c'è alcun aggiornamento.
 

Dindi

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Queste:

o queste:

topic forse questo qui:

Esatto ecco il topic! Grazie mille
 

mirkop79

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Impiega più tempo per gli aggiornamenti, io consiglio sempre di non acquistare dallo Store. Poi ognuno è libero di scegliere.
Vero.. io inizialmente prendevo tutto lì, ma sono più i contro che i pro.
1. Problemi con GSX
2.uscite e aggiornamenti più lenti.
3. Se cambi cartella agli add-on non te li aggiorna.
Pro.. forse a volte prezzi più bassi...
 

lorenzog89

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Sembra ben fatto, aggiunto in lista.

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Update in ritardo da Ouroboros Jets

Today's update focuses on the E170 and it's interior modeling. Around the same time the gear models were started we received a special 3D scan from our Embraer Crew that will help us adjust the cockpit models and ensure they are roughly 1:1 to the real jet! The interior cabin modeling has also started with lots left to do in terms of detail. Initially we were going to push the cabin out as an update but we will be spending more time perfecting the first variant to avoid pushing frequent updates across 4 aircraft later. The following information in the Developer Connections should give you a great idea of this new philosophy. We're also sorry for the time gaps but this year has been building up existing infrastructure rather than the initial rapid development seen in our first year. Progress will rapidly pick back up on the tail end of our development cycle.

Dev49_1.png



Dev49_2.png



Welcome to the second installment of our developer connections! Last time we introduced each developer and the roles they play. Today, we're going to focus on the model while the other developers work on the jet. The model generally does not change much after it's completed thanks to the advancements in 3D scanning technology.
With that out of the way, let's go look at a few slides!

DC_2_1.png



As seen in our initial developer connections, the fuselage is now complete and more accurate than our current 3D scanning techniques available in our current budget. It also reduced the time of cleaning the model and placing everything by several fold.

Below, you will find a technical render showing key points of interest in this developer connection.


DC_2_2_2.png


I'd like to thank our Embraer crew for helping us transition into the final process of model completion. They managed to grab us a 3D scan using handheld devices. The last model phase will be adjusting the cockpit to this scan to make sure the airplane is controlled down to a 1:1 scale. With a proper scale we open the door to excellent VR realism and utility. Real Ejet pilots should feel right at home. Without having to remake models in the future, there's no stopping the aircraft from showing up in future sims. Thankfully, the current models we have are incredibly close to the real thing as seen in Vitor’s Graphic

DC_2_3.png


The fuselage modularity will allow us to make the E175 and 90's model in the span of Minutes! This is an *Identical* system to what airline Manufacturers would use to expand variants and stretch airliners. This would not be possible without the new model changes. The interior cabin segments are actually perfect copies of one another due to the successful creation of our new fuselage & frame. Such identical objects in sim will be "data shared" thus saving on computer loading. The computer only needs to load 1 texture across all the side panels instead of several. Object sharing is a frequently used process in other areas of the jet.

DC_2_4.png


Thanks for your patience and we're very excited to share the next updates when the team is ready. After the model is fully complete, you can expect the aircraft to be seen in sim more often than in renders. Future Developer Connections will be reserved for textures, sounds, displays, systems, EFB, and hopefully videos depending on the free time available.


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Update da Headwind Simulations A330

Today we share you some impressive work-in-progress stuff from @PilotAlexYYZ who is doing the 3D rework of our cockpit.
In the first screenshots you will see a slightly remarkable difference between left (rework) and right (current) -
Please note this screenshots are from the current work - there is still much work to do
We hope your roles are already assigned, with the next update we will start to ping only @Progress - so get your role over at roles.

Greetings and Happy Flying!

Desktop_Screenshot_2022.12.04_-_15.24.23.09.png



Desktop_Screenshot_2022.12.04_-_15.24.35.31.png



Desktop_Screenshot_2022.12.04_-_15.25.24.92.png
 

Simog

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Segnalo questa mod per il 172 by Bagolu. Sostanzialmente è una versione con motore potenziato. E la versione anfibia sempre fatta da lui (che vedo manca in elenco)



Poi Segnalo la mod per il TBM. è un fork della versione di Mugz adattata al SU10 e successivi. Mugz ha sospeso lo sviluppo a tempo indeterminato


Infine, segnalo questa per il DC-3


e questo expansion pack per DC3 (Quella sopra è compatibile) e per il Beaver


EDIT:
Aggiungo questa del c208 che è un fork di quella segnata in OP e che la sostituisce

 
Ultima modifica:

Simog

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luigi

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wau il regalo di natale in ritardo? questa è una bella notizia
 

lorenzog89

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Working Title GNS v1.0.4​

Changes

  • No longer toggle CDI source when nav1/nav2 select is pressed.
  • Improved handling of CDI source select commands.
  • Added support for pitch hold key events for DC-6 compatibility.
  • Improved VNAV message inhibit logic.
  • Fixed VNAV distance calculations.
  • Fixed display of procedure turns in flight plan and arc map modes.
  • Fixed DTO cancel being inoperative on an empty flight plan.
  • Fixed broken display of long airport names in DTO dialog.
  • Fixed bugs related to disabling of keyboard mode.
  • Fixed occasional issue where COM1 frequencies would display as 0.0.

Aggiornamento disponibile solo nel marketplace di MSFS.
 
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